Workers unplug a colossal accumulation machine across a damaged world

Anti-capitalist arcade simulation · headphones recommended

Capital:
The Video Game

A system where the win condition is accumulation, every landscape becomes a level, and every human actor is told they are the player.

▶ Insert resistance

01 · THE LOOP

Same command.
New scenery.

Select a level. Watch profit rise while labour, commons, and ecological capacity are converted into inputs.

02 · ACCUMULATION ENGINE

Grow or be replaced.

SYSTEM LOG
BOOTING CAPITAL.EXE…\nCompetition protocol active.\nHuman agents assigned temporary roles.\n\n> Awaiting command.

BRANCHING CAMPAIGN · SAVES ON THIS DEVICE

The factory vote

Orders doubled. Management demands mandatory overtime while the neighbourhood clinic loses funding.

03 · PLOT TWIST

You thought the capitalist was the player.

Capital is holding the controller.
Capital is the player

The system selects whatever reproduces and expands capital. Owners remain subject to that pressure.

Humans are the substrate

Workers, managers, owners, institutions and states become temporary functions inside the process.

Competition is the control system

Refuse accumulation and a competitor takes the market, asset, territory or institution.

04 · WHO PAYS?

The score hides the bill.

Tap a hidden cost to bring it back onto the ledger.

05 · BREAK THE LOOP

Change the win condition.

The game ends only when accumulation stops organizing survival. Flip the system from extraction to shared capacity.

Mutual aidCapacity around need, not return.
CommonsResources governed collectively.
Workplace democracyPeople control their own labour.
Ecological repairEarth is a living condition, not inventory.

COLLECTIVE COMMONS MODE · NO ACCOUNT · NO TRACKING

Allocate 100 units together.

Committed: 100/100

TRANSMIT

Send a signal.

Choose a card, then share the link. Each tile is downloadable and built for a social feed.